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Red dragons lair in high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven strongholds. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. The dragon exhales fire in a 90-foot cone.
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If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.įire Breath (Recharge 5–6). A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. Hit: 19 (2d8 + 10) bludgeoning damage.įrightful Presence. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.
Angry dragon sketch plus#
Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.Ĭlaw. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. It then makes three attacks: one with its bite and two with its claws.īite. The dragon can use its Frightful Presence. Monstrous Compendium Vol 3: Minecraft Creatures
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